numeraldrill
NUMERAL - DRILL:
The game is called Logut, we now would like a new name, and we
Drill procedure (implemented)
- M: 28
- U: guoktelogigávcci
2. Machine gives a numeral written with letters, the user writes the arabic.
- M: guoktelogigávcci
- U: 28
Extension (not implemented)
For the numeral drill, the programs are sme-num.fst, etc. Now, we
- gt/sme/bin/clock-sme.fst
- gt/sme/bin/iclock-sme.fst
- gt/sme/bin/clock-smj.fst
- gt/sme/bin/iclock-smj.fst
The files are compiled via the standard makefile, or via the command
- make iclock TARGET=sme etc.
Ways of utilising the clock
The clock page
The clock should get a page of its own, with its own name.
Here, we may think of different game forms:
- Digital to words and words to digital form
- This is in principle the same as the one for Numra
- This is in principle the same as the one for Numra
- Words to analog clock pictures (and vice versa?)
- This could have children learning the clock as a target group
- This could have children learning the clock as a target group
- One might even see an animation of this: U moves the hands of the
The clock in the dialogues
The clock fst-s may generate times for the dialogue.
It is also possible to ask questions about the time, and evaluate
M: What time is it? U: It is half past two? M: Oh, I think it is only twentynine past two ... M: When will you leave? U: Tomorrow M: When tomorrow? U: At half to four M: You should rather say "at half past three"